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It was pretty much this.
'They shall be my finest warriors, these men who give of themselves to me.
Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machinesso that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.'
'The attempt to make heaven on earth invariably produces hell.'
The Horus Heresy is one of the single biggest clusterfuck of events in Warhammer 40,000 fluff, alongside the Eldar's creation of a new Chaos God, and the rampage and fall of thestar gods. Needless to say, this heresy derailed the Emperor's plan and himself, and gave the Chaos Gods their most prominent armies to carry out their will in realspace.
In the Horus Heresy, the Emperor's favorite son, Horus Lupercal, formerly Warmaster of the Imperium, was corrupted by Chaos and rebelled against the Emperor, taking nine Space Marine Legions (Including his own), their respective Primarchs, and about half of the Imperial Army and Mechanicum with him. After waging war across the galaxy, Horus and his traitors eventually reached Holy Terra itself, hoping to murder the Emperor himself and cut the head off the proverbial snake and win the war.
Things went Not as Planned however, as he was eventually surrounded by loyalist forces at the height of the siege on Terra. As a final gambit, he dropped the shields of his flagship which allowed the Emperor to beam up and challenged him to a duel for the fate of humanity. Horus beat the Emperor within an inch of his life but was killed in turn after the Emperor put his foot down and obliterated Horus' soul from existence (as in it didn't go to the warp to be resurrected by daemons; it was literally erased from existence) when it finally became clear to him that Horus was beyond forgiveness. The Chaos gribbles he had been allied with disappeared and the now Chaos Marines that had followed him sulked back to the Eye of Terror, starting the Long War.
Because the Emperor was fucked up to the point where he had to be permanently attached to a life-support machine known as the 'Golden Throne' just to survive, logic within the Imperium gradually decreased, eventually turning into the Grimdark empire it is today. And it was already pretty damn grimdark.
Warhammer 40,000 Fluff[edit]
The Horus Heresy screwed almost everyone's plans (except the Chaos Gods' of course) and changed the flavour of the Imperium's Grimdark from Stalinist Soviet 'if you breathe a word about religion, we rape you with knives' to Catholic Inquisition 'if you breathe a word about the wrong religion, we rape you or your whole planet with knives' unless you can find an Ecclesiarch to come and say: 'nope, that's just another aspect of the Emperor'. Don't count on this happening without hefty 'donations'.
The heresy lasted for several years (somewhere between seven and ten) and was fought all over the galaxy. The following are the most important battles and campaigns during the Heresy:
Following the Siege of Terra, Horus was permakilled, Big E was interred onto the Golden Throne, the surviving primarchs freaked out trying to figure out what do now that daddy was in a coma, the traitors fucked off into the Eye of Terror, and overall the galaxy slowly and collectively lost their minds now that their wise and all-powerful ruler was no longer around to tell them what to do.
The Board Game[edit]
First published in 1993 by Game Designer's Workshop, it was the Emprah versus his evil bastard of a son in the scorched earth of Terra. Units include titans and Chaos Spaw- oh shiARHGRBLLYRBGRDEWUODHGRYEB.
Ahem, as he was saying, The more recent edition (2010) was published by Fantasy Flight Games. Also a two-player wargame, it includes over 100 sculpted minifigs, sculpted buildings, and even Horus and the Emprah themselves are units on the board. It also adds more territory, as the fight can be pushed back onto the traitor's flagship Vengeful Spirit. Combat is less dice-y and more card-y.
(Not to be confused with the lame Horus Heresy card game, whose only saving grace was the awesome card art that would appear in the Horus Heresy artbooks anyway.)
The Main Book Series[edit]
For the last decade, Black Library has been publishing novels that explore the events of the Horus Heresy, looking at the rivalries among the Primarchs and exploring just why everything went down the tubes. The novels are by a selection of different authors, which is a total pain if you like to organise your books alphabetically by author. The reception to the series has been somewhat.. mixed; books generally considered to be good include the first trilogy, The First Heretic, Know No Fear, Fear To Tread, Betrayer, Scars, and the short story The Serpent Beneath.
Of course, like we mentioned, there's some that are.. um.. Well, let's just say that the worst are a matter of much debate.
Books I - X[edit]
Books XI - XX[edit]
Books XXI - XXX[edit]
Books XXXI - XL[edit]
Books XLI - L[edit]
Books LI-LIV[edit]
The Siege of Terra series[edit]
Yep, it's getting an entire series to itself. What, did you really think they'd dedicate only one book to it? The series is slated to be eight books long.
The Primarchs Series[edit]
Because Black Library don't seem satisfied confusing us with all their anthologies, audio-books, and short stories, they have begun releasing a spin-off series of Horus Heresy novels centered on the Primarchs. The series don't really take place in a specific time, but generally focuses on expanding on the titular Primarch's backstory and motivations during events before the Horus Heresy (though some of them also have events occurring after it). Why Black Library lists it as part of the Horus Heresy series when that isn't always the case is beyond our comprehension.
Roboute Guilliman: Lord of Ultramar[edit]
Centers on the papa smurf himself, and him trying to deal with how the Emperor used him like a rusty hammer to smack Lorgar in the head at Monarchia. Uses a conflict against Orks squatting on human ruins as a vehicle for him and the smurfs to express their angst over the event. Eventually discover that the original humans went extinct from literally a war of red shirts vs blue shirts. A subplot details the conflict of morality the Ultramarines legion had with their Destroyer companies, especially the Nemesis Chapter (later a second founding) who held on to their Terran roots. Guilliman didn't much like their use, but eventually saw their necessity (especially when Imperium Secundus came swinging around).
Leman Russ: The Great Wolf[edit]![]()
Focuses on Leman Russ' notorious rivalry with the Lion, and explaining why to this day whenever the Chapters meet they throw the gauntlet down and beat the stuffing out of one another. Notably it reveals some interesting stuff like the Lion being aware of the Space Wolves' furry issue and keeping a lid on it. And that the Lion shanked Russ in the imperial basement in front of a fresco of the compliance where they previously fought. Establishes clearly that even with overpowered Mech suits, baseline humans will always lose to legionary soldiers.
Magnus the Red: Master of Prospero[edit]
Depicts the unlikely friendship between Magnus and old Pert with a joint venture between their legions to evacuate a planet that's getting torn apart by accelerated magnetic polarity shifts. Things go wrong on the planet due to totally not Chaos cult nonsense, and it does a decent job of showing Magnus' flaws, specifically his inability to leave things that have 'do not fuck with this' written on them alone, something Pert tries and fails at making him understand. Crucially, it's set early enough in the Crusade that the use of psychic powers by Astartes is uncommon and the Thousand Sons basically have to keep a lid on how powerful they really are. They do not succeed.The original colonists of Morningstar survived by rounding up all the psykers into their seed ship and splitting them from their psychic powers, throne room of the emperor style. However since they didn't dissipate these psychic powers, the souls of the psykers just floated around inside the ship until they joined up into a single entity. When their jailers realized what was happening, they ran and sealed the ship but the psychic gestalt had already infected their minds with a doomsday meme, resulting in the shenanigans that Magnus and Pert arrive to. The entire Morningstar government fell victim to this meme, and built a continent sized machine to destroy their planet which Pert & Magnus somehow didn't notice. Magnus poke balls the psychic gestalt into his book, and the surviving natives of Morningstar are obliterated in space to stop the meme from spreading.
Perturabo: The Hammer of Olympia[edit]
Probably the book in the series that did the most character building of all of them. This book is a mix of showing off Perturabo's childhood on Olympia alongside a 'current' day conflict against the Hrud. The former showing why Pert is the odd genius manchild guy he is, while the latter does a great job of showing why fucking with an alien species capable of controlling time is somewhat of a stupid idea. However, the real draw of the book is that it is mainly written as an attempt to merge together the seemingly contradictory depictions of Pert we've had over the years. Showing how the ruthless dick who decimates his legion for not being good enough in the Forgeworld books is the same guy who just wanted to be a builder in Angel Exterminatus. Yep. Definitely a sperg. Also he may or may not have wanted to bang his adopted sister.
Lorgar: Bearer of the Word[edit]
Yep, the first(ish?) heretic himself gets his own obligatory messed up childhood novel. Focusing slightly more on Kor Phaeron rather than Lorgar himself, showing him to be a manipulative dick who beat Lorgar as a child and never really bought into this whole 'fatherhood' shtick, or this whole concept of One True God but allowed Lorgar his fantasies and to take over Colchis (By 'Word' or by 'Mace') while Phaeron benefitted from increased position and secretly kept the faith of Chaos Gods.
Though by the end Kor Phaeron wonders if Lorgar just let him think that he was manipulated and could have disposed of him at any time. The book does introduce a contrasting character to Kor Phaeron who actually shows Lorgar compassion growing up and was far more worthy of being named 'father' but was far less useful to Lorgar's goals. The book shows that Lorgar isn't as stupid or naive as everyone thinks and does indeed realise that people have been using him for their own gains, but while he only really cares about doing the work of the gods, so long as they both align he doesn't seem to care.
Fulgrim: The Palatine Phoenix[edit]
Fulgrim tries to conquer the newly discovered planet Byzas with only 7 men. Planet has devolved to steam power and bolt-action bolters, but capital palace has DAOT gun defenses and they use anti-grav airships (think blimps but no gas bubble). Along the way he encounters a brotherhood much like his own that wants to work with him that Fulgrim dismisses as a bunch of idealists. It's implied that he COULD have gotten the same results (Compliance) working with them but unfortunately that would have meant calling in backup and Fulgrim didn't want to do that so that was out of the question. In the end Fulgrim takes the world, but nearly dies from a hidden hydrogen bomb which he disarms. Several of the characters (such as Cyrius (who gets shanked by a squad from the brotherhood while wearing armor and has to be saved by fulgrim), who later became Lucius's first armor-victim actually, and Kasperos Telmar) later become prominent champions of chaos, while the others were blown up on Istvaan III. Also makes the first (but all too brief) direct mention of one of the Missing Primarchs, as well as the amusing spectacle of Fabius Bile in formal attire.
Ferrus Manus: Gorgon of Medusa[edit]
Ferrus is overseeing joint exercises between the Iron Hands and the Emperor's Children when he learns about a noncompliant human empire called the Gardinaal. He decides that he'll conquer them singlehandedly so as to impress the Emperor and his brothers and maybe even get appointed to that Warmaster position everyone's whispering about. He decides to quit fucking around after the Gardinaal try to assassinate him under the pretense of surrender negotiations and orders his fleet to demolish their entire capital planet before personally going down to smash faces in until they finally give up. In the end, he admits to Fulgrim that he doesn't have the patience to be Warmaster, and that he'll back whoever gets the job.
Probably the highlight of the novel is that we get a look inside Ferrus' head while it's still attached to the rest of him. Ferrus is a zealot who gives no fucks about anything beyond conquering systems in the name of the Emprah and being the best there is at what he does. In fact, he was just as obsessed with perfection as Fulgrim, which is why they got along so well. He's also got a lot of built-up resentment toward Dorn, since Dorn once called him a dumbass on the bridge of his own flagship in front of a bunch of his sons. He doesn't seem to like Guilliman very much either at this point, probably because the G-man encouraged restraint when dealing with noncompliant planets and Ferrus just wanted to smash everything and let someone else pick up the pieces.
Jaghatai Khan: Warhawk of Chogoris[edit]
Basically a recap of some of the White Scars' more important pre-Heresy campaigns, including conquering the Nephilim homeworld and killing a shitload of Orks on a planet made of psychically resonant crystals. The main thing the book does is confirm that Jaghatai was always meant to be a wild card. More importantly, it shows that while he didn't really agree with the Emperor about anything, especially the Imperial Truth, he was still willing to serve the Imperium in his own way (read: killing xenos on the edges of the galaxy while everyone else built an empire behind him). Also shows the Khan trying to plan ahead for the inevitable showdown between pro and anti-psyker factions in the Imperium, and how the warrior lodges were first introduced to the Scars. On a side note, we learn that the V Legion's original name was the Star Hunters, and that they relied heavily on armor and mechanized infantry before the Khan and his Chogorian posse taught them to love jetbikes and going real fast. Oh, and they became known as the White Scars because of a mistranslation, not unlike the Vlka Fenryka/Space Wolves.
Vulkan: Lord of Drakes[edit]
Vulkan is united with the Terran members of his legion while they're on campaign against a fuckhueg WAAAGH! on a volcanic death world. The main takeaway from the book is that the XVIII Legion were stubborn badasses ready to lay down their lives for civilians right from the start of the Crusade. Without Vulkan around, though, they kept throwing themselves into desperate last stands, to the point that other Imperial forces were starting to call them suicidal. Some of the Nocturnean legionaries even suggest that the Emperor kept Vulkan away from the legion for so long because he was waiting for all the Terrans to get themselves killed, but Vulkan dismisses that idea out of hand and nothing comes of it. There's also a pretty nifty sequence where Vulkan and a bunch of his sons surf a modified Termite assault drill into an attack moon and blow it up from the inside.
Corax: Lord of Shadows[edit]
Corax and the Raven Guard are sent to bring the Carinae system into compliance. He initially tries to use stealth and surgical strikes to get them to surrender peacefully with minimal casualties, until one of the Carinaean leaders unleashes what is essentially a zombie virus on his own people to cover his escape from Imperial forces. A pissed-off Corax orders his legion to hunt the dude down and kill him, which comes at the cost of dragging out the compliance and thousands of unnecessary casualties. There is also a subplot about Corax’s home planets of Kiavahr and Deliverance, which shows that Imperial compliance didn’t actually make things all that much better for the people living there; the Kiavahr tech-guilds and the Mechanicum can barely tolerate each other, and people from Deliverance are still routinely discriminated against to the point where some of them have turned to terrorism to express their displeasure. Corax himself admits that he didn't have time to fix everything before leaving, but pledges that he'll come back and set Kiavahr to rights once the Crusade is over.
The book shows us that Corax was an idealist who believed in the principles of the Great Crusade and genuinely didn’t understand why people would reject the Imperium. It’s shown that, while he was a proponent of treating normal humans as equals, he could still be astoundingly arrogant when dealing with them, since he was a genetically-engineered transhuman demigod and all. He is also shown to be constantly grappling with his need to deliver justice at any cost, aware that he might turn into another Konrad Curze if he’s not careful. We also get a look at what the Sable Brand is like through the eyes of an afflicted Raven Guard legionary; basically, it's a watered down version of the Black Rage that causes them to hallucinate and become suicidal, which some of them deal with by joining the Moritat.
Sons of The Emperor[edit]
A collection of short stories showcasing the contrast between the Primarchs and the rest of mankind, getting down to how they really perceive themselves and how humanity sees them.
Angron: Slave of Nuceria[edit]
Covers the events leading to the World Eaters' adoption of the Butcher's Nails. Ever since taking command of the Legion, Angron has been ordering them to complete every planetary conquest they undertake in thirty-one hours, this being the length of a single day on Nuceria. When and if they fail, he has them kill one in every ten Astartes, the same thing Perturabo did when he took command of the Iron Warriors. This has happened so many times that the World Eaters are starting to suffer some serious daddy issues, and the only way for them to earn his approval is to accept the Butcher's Nails. Unfortunately for them, the implants keep failing, sometimes explosively so, until they're sent to bring a rebellious Imperial world back into compliance and find that it's been turned into a planet full of androids who were created with some of the same tech used in the Nails. With this, one of the Legion's Apothecaries is able to create a stable version of the Nails. Kharn is the first to successfully undergo the procedure, and the Nails make him RAGE so hard the book literally blacks out for a couple of pages. Angron orders the entire legion to be implanted, which triggers a brief spate of infighting between the World Eaters who want to earn Papa Angron's approval at any cost and those who think that he's a broken psychopath who needs to be taken to the Emperor for help. The one World Eater captain who still thinks the Nails are a terrible idea gets killed by Kharn in a duel, and the rest of them submit to the procedure. The story ends right as Russ shows up with the entire VI Legion fleet, having decided that Angron needs a talking-to about all this nonsense. We all know how this ends, of course.
The book gives Angron some character development beyond 'giant frothing berserker', which turns him into a pretty tragic figure. As it turns out, he didn't get the Butcher's Nails immediately after landing on Nuceria, but received them as a punishment for refusing to kill his adoptive father in the arenas. Before the Nails, he was a pretty bro-tier guy who loved his fellow gladiators and used what appeared to be latent psyker powers to absorb all their nightmares so they could rest properly, while he dealt with all their accumulated fear and anger. This Angron would have probably made one hell of a general for the Crusade. Then the Nails got pounded into his head and he Hulked out and killed his adoptive father, which broke him and turned him into the psychotic death machine we're all familiar with. He also has a death wish caused by the Emperor yoinking him from his last stand with the other gladiators on Nuceria, and has spent the entirety of the Great Crusade looking for something tough enough to kill him.
Konrad Curze: The Night Haunter[edit]
Grimdark Batman finally gets his very own standalone novel! The entire thing is flashbacks. Most of it involves Curze's stasis coffin being picked up by a sub-light freighter, playing tagwith the human crew.
Konrad also struggles under the weight of his visions throughout, only for before his final moments, the Emperor contacts him to tell him his visions of the future weren't fixed, that Curze chose this fate.
The Emperor tells him of this after Curze makes a statue of him out of flesh. Also include an Assassin operative setting out a beacon to give M'shen Curze's location. Curze also kept the human who drove him. The *moron* was also a little pschic and followed Curze down onto Tsangulcha, and got killed by the Night Lords when Curze abandoned him.
Highlights include Curze killing a woman who wanted to commit suicide. (Though she definitely didn't want Curze to do it, fucked up as he was.) And Curze eating his victims because he enjoyed it. Also Curze hated Corax, not because Corax was good, but because Corax was a better ninja than him (Curze.)
Seriously though, this summary doesn't do it much justice. It's still a pretty good book. And it's barely 200 pages, read it anyway.
Valdor: Birth of the Imperium[edit]
Not a Primarch (like Malcador), but still technically part of this series. Will cover Constantin Valdor's role in the Unification Wars, and according to previews it will hold some new insights on the Emperor's plans.
Audiobooks[edit]
The Sigillite Despite not being a Primarch, his short story is included in the Primarch sub-series of the Horus Heresy. It covers a discussion between Malcador and a Stormtrooper named Khalid Hassan about the nature of the Emperor's plans and whether or not Malcador agreed with everything the Emperor thought. (hint: he didn't). Khalid had brought the Rosetta Stone to Malcador without fully understanding its significance, whereupon Malcador reveals that he is part of an ancient order dedicated to the preservation of humanity's knowledge and history, and whose symbol will later become the Inquisitorial =I=.
Malcador also reveals the doors to the Golden Throne and indicates the awesome battle going on behind them, foreshadowing the events of the Webway War that are covered later on in the main series.
Malcador: First Lord of the Imperium In the story Malcador visits his elderly personal astropath who is on her deathbed. The pair have a few conversations where Malcador shows surprising compassion and humanity. During the conversations, though, there are some major revelations about Malcador and the origins of the Heresy. You should listen to it yourself as it's cheap and short (25 mins), but in case you don't care about spoilers here's some stuff: he's 6718 years old, he helped the Emperor go from being just the biggest warlord on Terra to.. well, being the Emperor, and he explains who the Sigillites are and what their role in the Imperium is. After the astropath despairs about the countless billions who've died in the Heresy, he drops the mother of all bombshells: the Heresy was planned by him and the Emperor from the beginning.
Just how the Thunder Warriors served their purpose and were betrayed and wiped out, the plan was to eventually pit the Primarchs against one another and have them wipe themselves out. He says the two of them carefully maneuvered the Primarchs into specific roles and situations, as well as the Emperor showing unequal favour between them, in order to foster hostility. The ones who 'couldn't be controlled' never made it to the endgame (possibility referencing the lost Primarchs). He admits though that his failure was underestimating Chaos who caused the Heresy to happen much sooner than expected, which turned it into the calamity that it is.
After she dies Malcador he admits he lied, but doesn't say exactly which bit he lied about. Some people think the truth is they planned to wipe out the Primarchs and Astartes, but the Heresy was never planned and was instead a lie intended to comfort an old woman on her deathbed (by saying they have it under control, sorta). Some other people think the lie is where he tells her that the Emperor 'will catch her' when she dies (hinting at an afterlife and saving her soul from Chaos). The truth is we'll probably never know as this is typical Malcador obfuscation. If there's even a shred of truth to the origins of the Heresy, though, the implications are staggering: Horus was right in turning against the Emperor, even if his reasons for doing so were wrong.
Perturabo: Stone and Iron A minor story largely about showing the differences between the Iron Warriors and the Imperial Fists, so doesn't provide any major revelations for the series. The Iron Warriors are supposed to be supporting an Imperial Fist position that is currently under assault, but Perturabo holds back and uses the opportunity to instruct his own officers about how the Fists prosecute their own wars.
Konrad Curze: A Lesson in Darkness
Short Stories[edit]
Grandfather's Gift: Mortarion has a lab accident and knocks himself out. He wakes up in Nurgle's Garden, wanders around for a bit, and has a nice chat with Ku'Gath the Plaguefather, whose name is misspelled for some reason. It's revealed that Nurgle has tracked down his foster father's soul and will let Mortarion capture it as a gift for joining his service. The timeline is a bit squiffy due to warp fuckery. Mortarion knows what daemons are and knows that he's fought alongside them, but doesn't recognize Ku'Gath. Ku'Gath knows Mortarion, but also says that they haven't met yet. Morty himself doesn't know where he is or what's going on at first, but eventually his memories return, and he mutates into his daemon primarch form and captures his foster father's soul.
A Lesson in Iron: Ferrus Manus chases some orks into a warp rift and stumbles across an Iron Hands ship from a few thousand years in the future. The boarding parties he sends are attacked by daemons which fuck them up, and Ferrus himself finds a dead future Iron Hand whose bionics look like a shitty hack-job to him, so he gets pissy and orders everyone to leave. When his Mechanicum adept points out that they might be able to mine the databanks for advanced technology and info on future events, he declares that he wants no part of this future. Also reveals that Ferrus had seen enough shit on Medusa to know that the Imperial Truth was a 'useful lie.'
The Tabletop Wargame[edit]
Forge World is producing a new line of books and models (in addition toImperial Armour and Warhammer Forge) to allow players to fight battles from the Horus Heresy in Warhammer 40,000. This includes rules and models for the Primarchs (both pre- and post-fall, for the Traitors) as well as ancient vehicles. No xenos, unfortunately. Presumably this came about because GW felt that they just weren't making quite enough money from die-hard marine/chaos players and figured they could literally buy a dump-truck full of gold plated cocaine each if they made a version of the game that requires only Forge World minis AND thousands upon thousands of them. Still worth it, though.
Horus Heresy AudiobookBetrayal[edit]
Forge World starts big, as their first book covers the battles on Istvaan III, in which Horus sent the remaining loyalist elements of the Sons of Horus, Emperor's Children, Death Guard, and World Eaters to the surface, ostensibly to rout the anti-Imperial resistance that had taken hold in the capital city, and then fired Exterminatus torpedoes (of the life-eater virus bomb variety) onto the city to wipe them out.
Unfortunately for Horus, not everything went as planned; not only did the loyalist Death Guard frigate Eisenstein escape to the Phalanx with word of Horus's betrayal, but loyalist elements on other ships were able to disrupt the bombardment and warn the loyalists on the ground that it was coming. Between the disruption, the warning, and good old-fashioned Space Marine toughness, only a third or so of the landed force had actually died. Horus would have fired another bombardment, but Angron and his traitor World Eaters jumped the gun and made planetfall; the other traitors were left with no choice but to deploy themselves and destroy the remaining loyalists personally.
Betrayal contains a Great Crusade Legion army list (for which we have a tactica), and rules for special characters and units from the Sons of Horus, Death Guard, Emperor's Children, and World Eaters Legions, including their Primarchs (even Fulgrim, who was not actually at the battle) and several major characters from the book series such as Garviel Loken.
Massacre[edit]
The infamous Drop Site Massacre is the focus of the next book, where seven Legions are sent to crush Horus’ rebellion, only for four of those to turn on the other three and crush them utterly. The books storyline is essentially just the first day of the battle, leading up to the death of Ferrus Manus.
Massacre contains additional rules for special characters and units from the Iron Hands, Night Lords, Salamanders and Word Bearers Legions including their Primarchs and several more major characters from the book series make their debut such as Sevatar, Eidolon, Erebus and Kharn.
Extermination[edit]
Focusses on the second half of Istvaan V, as well as the Battle of Phall between the Iron Warriors and Imperial Fists; and on that note, it includes rules for those two Legions, as well as the Alpha Legion and the Raven Guard.
The Horus Heresy Book List
It also gives us a complete Mechanicum Army List: the Taghmata.
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Pdf Free Download Windows 10Condensed Lists[edit]
The ICL and LACAL were initially released as part of the limited edition run of Extermination, but were then later released separately. They are fluff-lite, codex-equivalent books that also included all of the FAQs/Errata up to their release; which unfortunately was still the end of 6th edition so some rules haven't carried over well. (eg. Lorgars psychic rules.)
The Legiones Astartes Crusade Army List is basically the generic 30k Space Marine 'codex', whilst the Isstvan Campaign Legions contains all of the collected rules for the legions from Books 1-3; their units, characters and wargear in the previous three books. Meaning you can have a cheaper alternative to buying multiple £70+, huge black tomes JUST to play the game. Beach head 2002 free download. The ICL was continued in the Age of Darkness Legions, which collected everything to book 5, including the errata.
Later came the Mechanicum Taghamata Army List, which contained all the Mechanicum units and army lists mentioned and rearranged them to keep everything on the same page, but lacked the Questoris Knight Army. The Crusade Imperialis Army Lists contain the Solar Auxilia, Imperialis Militia/Warp Cults, and Questoris Knight Crusade army lists.
Conquest[edit]
Horus Heresy Volume Four is entitled 'Conquest', despite early hints from Forgeworld that it would be about the Battle of Prospero, it instead features Horus' conquest of the Imperium and the 'Major' battles of this time, which is to say some battle-zones that Forgeworld made up to fill time whilst they worked on the more well known events from the in-universe history. (And to be fair, their response as to why Prospero was delayed was because it included four major factions, two ofwhich have NEVER been represented on the tabletop, so required more time to do them justice.)
A large portion of the book is given over to running battles in the 'Age of Darkness', which is a variant ruleset used as the default for Horus Heresy games (where only Troops usually score, amongst other things) and has rules and FOCs for Cityfight missions, rules for running ongoing campaigns, variant rules for mysterious terrain and objectives as well as including unique relics to be taken by the various army lists to add flavor to non-special characters.
It also introduces the Solar Auxilia and 'Questoris' Knights (as an AdMech list) armies to play while the modellers take a break from building power armor 24/7.
Tempest[edit]Horus Heresy Pdf Free Download
The fifth Horus Heresy book covered the Battle of Calth. The rules for the Ultramarines (including Roboute Guilliman himself) as well as several warp-corrupted Word Bearer units are brought in alongside a few other new miscellaneous FW releases, including the Deredeo and the new Thanatars. There's also an Imperial Militia (Read: PDF) list that's super-customizable so you can make both loyalist and traitor lists. Also, the MOTHERFUCKING WARLORD TITANS IS IN IT TOO. PREPARE YOUR WALLET.
Retribution[edit]
Focused on 'Shadow Wars' far from the main fronts of the Heresy, in particular the Shattered Legions - that is, the Iron Hands, Raven Guard, and Salamanders in their weakened state following their losses in the Drop Site Massacre. But other Legions can also be included, with special rules for the Shattered Legions, Black Shields and a list for Armies of Dark Compliance - mixed traitor Legiones/Militia lists, as well as ten new special characters. It includes Legiones Astartes rules for the White Scars, Blood Angels and Dark Angels, so that players of those legions can start playing properly; however, it does not include special units, characters, or Primarchs for those legions. It also includes Garro and the Knights Errant and additional Mechanicum units and characters, including a new Dark Magos, Anacharis Scoria. Space Wolves and Thousand Sons will still need to wait for the Prospero book (Inferno, Book 7).
Inferno[edit]
In
Well, it's come, and.. it's uninspiring to say the least, with stuff like Magnus being straight up impossible to hit if he casts invisibility, not to mention pumping out 2d6 destroyer hits at every unit within 18' if he likes, Custodes captains beating out every Primarch with a rollable 3+ invulnerable save, some Custodes wargear being straight up left out of the book and to cap it all, pictures of tourists in the book (twice) where you'd expect miniatures to be. You'd think with such a long development cycle the quality assurance would have been more thorough. Didn't help that Alan Bligh was likely fairly ill in late 2016, and his death in May of 2017 means the Horus Heresy team now has a big hole in it.
Malevolence[edit]
After the untimely death of Alan Bligh, this will be the first book with John French behind the wheel after two years of internal re-organizing. Covers the events of Signus Prime and the Chondax Campaigns. It features White Scars and Blood Angels including rules for both Jaghatai and Sanguinius, making the Lion the only Primarch without rules. Introduced as a new army is Daemons of the Ruinstorm, an army of 'unknown aberrant xenoforms' (since this was before the Imperium really understood what Daemons really were) which play quite differently to the Daemons of Fantasy/Sigmar/40K. Also included are 5 new consuls and two new squads that interact with Psykers and Daemons.
Crusade[edit]
Was originally to be called Angelus, though the current working title is said to be 'Crusade'. Set to cover the Thramas campaign with the Dark Angels vs Night Lords; but is teased to also include a full Dark Mechanicum army list, as well as ways to incorporate forbidden technology into your games.
See Also[edit]
Horus Heresy Inferno PdfHorus Heresy Books Free PdfExternal Links[edit]
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